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Rainbow Cybernuke: Secondlife

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 BLURRING THE LINES BETWEEN VIRTUAL AND REALITY

SecondlifeAnonymous writes " SYDNEY. 3 March 2009 — The average Australian now spends an hour and a half of their leisure time online each day, most (79%) login from home daily and many have met an online acquaintance in person, according to a recent global digital study conducted by market information group TNS.

The Digital World, Digital Life study, which investigated online behaviour in 16 countries, found that we spend one-third of our leisure time online.  Globally, the amount of leisure time spent online overall was similar, but several Asian nations, such as China (44%), Korea (40%) and Japan (38%), are leading the way in terms of spare time spent online.

In the UK, people are spending 28% of their leisure time on the internet, and in the US, people are spending 30% of their spare time in online pursuits

Read full story on TNS Global Website

"

Posted by icecold on Tuesday, March 17 @ 14:22:03 GMT (321 reads)
(Read More... | Score: 0)

 New "Message Bridge" Enables IMs Between Open Source Virtual Worlds

Secondlifetitan writes "Virtual Worlds get a boost.
A small but significant milestone in open source metaverse technology has been tested and its functionality verified recently.  It's called the Parallel Selves Message Bridge, a new addition to the code forge of OpenSimulator, the "Apache for virtual worlds" project featured on OStatic last year

If in the future, Orcs in a fantasy MMORPG are able to IM their friends flying starships in a sci-fi MMO, this may be remembered as one of the innovations which helped point the way.  The Bridge makes it possible for users within one OpenSim world to send IMs to users currently logged into another Second Life-compatible world.  (OpenSim is reverse engineered from SL's viewer open source code.)

This also means OpenSim users can send IMs to people currently logged into Second Life itself, which is what the screen captures on ostatic.com depict: that's my avatar, Hamlet Au in SL, seen sending messages back and forth to Shenlei Winkler, who's currently in her Shengri La OpenSim, a metaverse-based development community she shares with IBM researchers and her Fashion Research Institute.

The Message Bridge module connects us to an intermediary OpenSim instance which then routes messages between the originating world and the destination world. It's the brainchild of OpenSim core developer Justin Clark-Casey, who explains how it works in full detail on his blog.

Read more
"

Posted by icecold on Sunday, February 08 @ 10:00:46 GMT (402 reads)
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 OpenSimulator - A real-life 2ndLife server in your home

Secondlife An Introduction To OpenSim: the "Apache of Virtual Worlds"

You've probably read a bit about OpenSim, the BSD-licensed virtual world server, and recent news that IBM and Linden Lab are working to make Second Life and OpenSim interoperable. Besides that project, what's OpenSim about, who's working on it, what are they doing with it, and how do you get involved as a developer and participant?


Read more in the article by:- Wagner James Au
posted on http://ostatic.com



Posted by ginga on Sunday, September 07 @ 21:39:57 BST (299 reads)
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 Second Life Opens Source Code

SecondlifeTitan writes "January 9, 2007 - 6:20AM

EDITORS COMMENT:
If you've not yet taken a look at Second Life, the incredible interactive alternate 3D reality game that is now taking the internet world by storm, then you need to, and fast. It may not be everyone's taste, but if you claim to be a human being, then you should find something there of interest.

If you thought before that making money via the internet was not really for everyone, then think again.

This report comes from the Sydney Morning Herald.

The virtual world of Second Life is going open source.

Li nden Lab, the company behind the game, said it is making the software blueprint of its PC program available to developers to modify for their personal use and to share with others. It's the same model that's used to build the Linux operating system and the Firefox Web browser.

Philip Rosedale, Linden Lab's co-founder and chief executive officer, said he hopes the developer community will help his relatively small staff - 50 programmers or so - fix bugs in the code and optimise the software for use on older computers. He also expects some cool tools to come."

Posted by titan on Tuesday, January 09 @ 12:29:08 GMT (1268 reads)
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